对对碰扑克牌、扑克对对碰游戏案例
2025-12-21 13:05:12
下面是一个基于Python和Pygame的扑克对对碰游戏实现方案:
游戏设计思路
核心玩法
技术要点
代码实现
python
import pygame
import random
import time
import sys
# 初始化pygame
pygame.init
# 屏幕设置
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("扑克对对碰")
# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (100, 200, 50)
RED = (200, 60, 80)
BLUE = (70, 130, 230)
YELLOW = (240, 220, 90)
# 卡片设置
CARD_WIDTH, CARD_HEIGHT = 65, 85
MARGIN = 15
ROWS, COLS = 4, 10
TOTAL_CARDS = ROWS * COLS
# 确保牌数是偶数
assert TOTAL_CARDS % 2 == 0, "卡牌总数必须是偶数
class Card:
def __init__(self, value, x, y):
self.value = value # 牌的值,从1到13,代表A到K
self.x = x
self.y = y
self.width = CARD_WIDTH
self.height = CARD_HEIGHT
self.revealed = False # 是否翻开
self.matched = False # 是否已匹配
self.flipping = False # 是否正在翻转
self.flip_progress = 0 # 翻转进度
def draw(self):
# 绘制卡牌背景
if self.matched:
color = GREEN
we-poker加入俱乐部else:
color = BLUE
# 绘制卡片主体
pygame.draw.rect(screen, color, (self.x, self.y, self.width, self.height), border_radius=8)
# 如果有翻转动画
if self.flipping:
progress = min(self.flip_progress / 30, 1.0)
# 计算中间矩形的宽度
middle_width = int(self.width * (1
if middle_width > 0:
pygame.draw.rect(screen, BLACK,
(self.x + (self.width
middle_width, self.height),
border_radius=4)
# 如果牌面朝上,绘制牌值
elif self.revealed and not self.matched:
# 绘制白色内部区域
inner_margin = 5
pygame.draw.rect(screen, WHITE,
(self.x + inner_margin, self.y + inner_margin,
self.width
border_radius=5)
# 根据牌值确定颜色和文本
color = RED if self.value
font = pygame.font.SysFont(None, 36)
text = font.render(str(self.value % 14 if self.value % 14 != 0 else 13), True, color)
text_rect = text.get_rect(center=(self.x + self.width // 2, self.y self.y + self.height // 2))
screen.blit(text, text_rect)
def update(self):
if self.flipping:
self.flip_progress += 1
if self.flip_progress >= 30:
self.flipping = False
self.revealed = not self.revealed
self.flip_progress = 0
def is_hovered(self, pos):
return self.x
def flip(self):
self.flipping = True
class Game:
def __init__(self):
self.cards = []
self.selected_cards = []
self.can_select_select = True
self.start_time = time.time
self.game_time = 120 # 2分钟游戏时间
self.score = 0
self.init_cards
def init_cards(self):
# 生成成对的牌值
card_values = [i for i in range(1, TOTAL_CARDS//2 + 1)]
card_values *= 2
random.shuffle(card_values)
# 创建卡片对象
self.cards.clear
for i in range(TOTAL_CARDS):
row = i // COLS
col = i % COLS
x = MARGIN + col * (CARD_WIDTH + MARGIN)
y = MARGIN + row * (CARD_HEIGHT + MARGIN) + 40 # 留出顶部空间显示信息
self.cards.append(Card(card_values[i], x, y))
def draw(self):
screen.fill(YELLOW)
# 绘制标题和信息栏
title_font = pygame.font.SysFont(None, 48)
info_font = pygame.font.SysFont(None, 32)
title_text = title_font.render("扑克对对碰", True, BLUE)
screen.blit(title_text, (WIDTH // 2
# 绘制时间和分数
elapsed_time = max(0, self.game_time
minutes = int(elapsed_time // 60)
seconds = int(elapsed_time % 60)
time_text = info_font.render(f"时间: {minutes}:{seconds:02d}", True, BLACK)
score_text = info_font.render(f"分数: {self.score}", True, BLACK)
screen.blit(time_text, (20, 45))
screen.blit(score_text, (WIDTH
# 绘制所有卡片
for card in self.cards:
card.draw
# 如果游戏结束,显示结果
if self.is_game_over:
result_font = pygame.font.SysFont(None, 72)
if self.score >= TOTAL_CARDS // 2:
result_text = result_font.render("恭喜你赢了!", True, GREEN)
else:
result_text = result_font.render("游戏结束", True, RED)
screen.blit(result_text, (WIDTH // 2
restart_font = pygame.font.SysFont(None, 32)
restart_text = restart_font.render("点击任意位置重新开始", True, BLUE)
screen.blit(restart_text, (WIDTH // 2
def update(self):
for card in self.cards:
card.update
# 检查选中的两张牌是否匹配
if len(self.selected_cards) == 2 and not any(card.flipping for card in self.selected_cards):
if self.selected_cards[0].value == self.selected_cards[1].value:
value:
# 匹配成功
for card in self.selected_cards:
card.matched = True
self.score += 1
else:
# 不匹配,翻回去
for card in self.selected_cards:
card.flip
self.selected_cards.clear
self.can_select = True
def handle_click(self, pos):
# 如果游戏结束,重新开始
if self.is_game_over:
self.__init__
return
# 如果不能选择新卡,返回
返回
if not self.can_select:
return
for card in self.cards:
if card.is_hovered(pos) and not card.revealed and not card.matched and not card.flipping:
card.flip
self.selected_cards.append(card)
if len(self.selected_cards) == 2:
self.can_select = False
break
def is_game_over(self):
# 检查是否所有牌都已匹配或时间用完
elapsed_time = time.time
return all(card.matched for card in self.cards) or elapsed_time > self.game_time
def main:
clock = pygame.time.Clock
game = Game
running = True
while running:
for event in pygame.event.get:
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
game.handle_click(event.pos)
game.update
game.draw
pygame.display.flip
clock.tick(60)
pygame.quit
sys.exit
if __name__ == "__main__":
main
游戏功能说明
1. 游戏界面:
2. 核心玩法:
3. 胜利条件:
4. 视觉效果:
扩展建议
1. 增加难度级别:
2. 添加音效:
3. 增强视觉效果:
这个游戏案例展示了基本的游戏开发概念,包括状态管理、用户交互处理和简单的动画效果,可以作为学习游戏开发的入门项目。